My subject matter is often ripped from the headlines, addressing social issues and frequently referencing the relationship between technology and human behavior. My painting style springboards off the work of classic Pop Artists like James Rosenquist and Tom Wesselman, but with a 21st-century edge by incorporating elements of urban art and social commentary. MM: Artists I admire, as well as current events. What is the most significant influence in your art practice? “Fountain of Youth” is a satire of all that. You find it in the beach culture, the dating scene of the divorcees, the old guys with classic hotrods, women with plastic surgery, etc. A lot of folks migrate here as a kind of second chapter or reboot to their lives up north (myself included), but there’s also the aspect of trying to recapture our youth. MM: Our youth-obsessed culture is well known in America, but it seems especially pronounced in Florida. A quick dip can turn back time in Mark’s FLORIDARAMA, Fountain of Youth. MP: The opportunity for my work to be surrounded by so many other talented artists’ work is what I find most exciting. Pete’s inaugural exhibition is most exciting to you? What about being a part of Fairgrounds St. I always hope viewers take a few extra moments to “look deeper”, appreciate the symbolism and take in the meaning of the piece. It’s fun, quirky and colorful, with some additional subtext. MARK MITCHELL: My piece, “Fountain of Youth,” is a kind of dimensional version of my painting style, Conceptual Pop Art. What do you want the public to take away from experiencing the FLORIDARAMA diorama you have created for Fairgrounds St. Read on to learn more about what the experience of being part of our inaugural exhibit is like for him! He is also a proud recipient of the Creative Pinellas Emerging Artist Grant 2019-20 and current WADA member. Locally, Mark’s paintings have been awarded at Gasparilla Festival of the Arts, Art Festival Beth-El in St Pete and featured on FOX13’s Good Day Tampa Bay. Mitchell’s work has been exhibited during Miami Art Week’s Scope and Select Art Fairs, shared on SEE | ME digital displays at The Louvre and NYC’s Armory Arts Week, selected by pop-surrealism master Ron English for Baton Rouge Gallery and gained west coast exposure at bG Gallery, Santa Monica. As a Pratt grad, SVA alum and former advertising creative director, he has spent his entire career honing his visual communication skills. Mark Mitchell is an international artist and painter of Conceptual Pop Art. His diorama, Fountain of Youth, is a satirical piece, poking fun at the tendency of so many aging Floridians who attempt to recapture their former youth Distant screams, scratches and sudden thumps behind you as you focus on a puzzle are unnerving to say the least.We recently had the opportunity to interview Fairgrounds St. Luckily the audio messes with you enough to sort-of oversee this shortcoming. One could argue an intentional art style, but the reality is that Master Reboot looks pretty underwhelming. Big square shapes also make up most of the environment, making Master Reboot look like a nineties PC-game. Most objects are completely textureless and character models seem too simple. Master Reboot has its pretty moments, like in seeing the sun coming through the trees in a forest, but most of the graphics are subpar. Unfortunately Wales Interactive reverts to cheap jump scares too often provide a lasting impact. I am a big fan of games teaching you through gameplay, but when I get annoyed because I have no clue as of what to do next, it’s poor game design.ĭespite the rather bland looking graphics, the game manages to create a creepy atmosphere and there were moments where I genuinely tensed up. Master Reboot is also quite vague in its intentions, often forcing you to wander around aimlessly until you find the small detail it wanted you to find. The game never really follow through with the mechanic of piecing together memories. Master Reboot remains vague and the bits and pieces you find aren’t enough to form a complete picture. Upon completing these challenges players are presented with a short cartoon clip explaining the events you just pieced together from the Soul Cloud's memories.Īs interesting as the story starts out, it quickly falls flat due to the lack of detail. Most of these goals are pretty straightforward and rarely challenging, but never to a point of annoyance. Master Reboot had me searching for items, recreating a musical piece or shooting targets on a fairground attraction. There is enough diversity here to keep players busy. The game can best be described as puzzle game from a first person perspective.
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